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Redbull valorant


  • Date: Mar 2026
  • Client: Redbull
  • Category: Game
  • Tags: #2026 #TouchDesigner #Arduino

Two-team pumping game for a booth where players race to charge up their side before the time runs out.

Context

Redbull Valorant is a competitive two-team game designed for a Redbull booth around Valorant Masters, an international e-sports competition that Redbull sponsors. For the tournament, Redbull wanted to offer this entertaining booth, produced by FIIS and developed by Pi, so fans could “charge up” their team between matches.

Two teams compete side by side using pumps and must reach a hidden target score before the opponent or the countdown expires. The experience is loud, energetic, and easy to understand at a glance, keeping queues moving and memorable for players and spectators.


Gameplay
Game Flow
  1. Stand by
    Looping video showing the game, lighting, and celebrations. When at least one player on each side starts interacting with a pump, the installation moves to the next step.

  2. Instructions
    A short explainer video (around 20 seconds) presents the goal: fill the energy bar before the other team and before time runs out.

  3. Game
    Each team has two pumps. As players pump, their progress bar fills on the main screen, also showing the opponent’s progress and remaining time. The physical effort of the pumps, together with audio and lighting, creates a stadium-like atmosphere even in the small booth space.

  4. Game Over
    If the timer reaches zero, both teams lose and the corresponding animation plays. If a team fills its energy bar before time runs out, it wins and a dedicated winner animation is triggered for that color.


Technical Aspects
  • The interactive experience runs on TouchDesigner, which handles the state machine for the STANDBY, TUTORIAL, GAME, and GAME_OVER phases.
  • Each pump is fitted with distance sensors connected to a single Arduino board, translating pumping motion into digital signals.
  • The Arduino sends pump activity to TouchDesigner, which updates team scores, triggers transitions, and synchronizes visuals with sound and lighting.
  • A dedicated lighting module controls RGB fixtures around the booth, emphasizing team colors and highlighting key moments such as countdowns and victories.
  • Core variables like target score and time limit are configurable, allowing event operators to fine-tune match length and intensity depending on queue size and audience flow.

Control Interface

An operator can supervise the experience through a custom control UI built in TouchDesigner. From this panel they can see the current state of the state machine and the state of each pump. The interface also offers controls to skip the tutorial, trigger resets, toggle between 2- or 4-player modes, and adjust audio volume.

TouchDesigner control UI for the Redbull Valorant booth

Team

Lead interactive design & programming – Benjamín Benavides

Creative production - Harold Quijón

Visual direction – Felipe Gutierrez

Audio – Sergio Angulo

Electronics integration & hardware setup - Rafael Labrador

Technical team - Carlos Saez, Eduardo Insunza, Joaquín Lobos

With support from the wider team at Pi

Producer – FIIS

Lighting - Dedaluzproducciones

Pumps design & construction - Francisco Lorca

Location

Munich, Germany

Around the web

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